Device Testing
As ED Originators you are part of the DevOps process and should be able to perform device testing for bugs, patches and new feature releases. The guides below direct you on how to test on physical devices.
Where to Find Build Files
When an app is deployed as Production, Preview or Testing a build will be created for selected platforms (iOS and Android). Once these builds are created they are uploaded to the platform so they can be downloaded for physical and remote testing.
Physical Device Testing
Android
To test on an Android device you will need to have Google Play Console account. You can either make a preview deployment or manually create an internal track. Once created you will be able to test the app on a physical device.
https://support.google.com/googleplay/android-developer/answer/9844679
Apple XCode
To test on Apple devices you will need to have an Apple Developer account and XCode installed. Once setup you will be able to install IPA files onto physical devices.
Remote Device Testing
Remote device testing is useful for testing device specific issues. As android has over 6000+ device types, purchasing milestone devices for originators is not a feasible solution. We have elected a couple of remote testing services that will allow you to simulate user’s devices in order to replicate a reported issue and observe that the issue is occurring.
Browser Stack offers app live testing, which allows you to install apps from Google Play. https://www.browserstack.com/app-live
Kobiton is similar to Browser stack but is app focused. https://kobiton.com/
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